Information (shortened as info) is that which informs. In other words, it is the answer to a question of some kind. It is also that from which data and knowledge can be derived, as data represents values attributed to parameters, and knowledge signifies understanding of real things or abstract concepts. As it regards data, the information's existence is not necessarily coupled to an observer (it exists beyond an event horizon, for example), while in the case of knowledge, the information requires a cognitive observer.
At its most fundamental, information is any propagation of cause and effect within a system. Information is conveyed either as the content of a message or through direct or indirect observation of some thing. That which is perceived can be construed as a message in its own right, and in that sense, information is always conveyed as the content of a message.
Information can be encoded into various forms for transmission and interpretation (for example, information may be encoded into a sequence of signs, or transmitted via a sequence of signals). It can also be encrypted for safe storage and communication.
Luke Boyd (born December 13, 1977), better known by his stage name Classified, is a Canadian recording artist and producer from Enfield, Nova Scotia.
Classified attended Hants East Rural High School in Milford Station, Nova Scotia. He started his own production label, Half Life Records, and released his first full-length LP called Time's Up, Kid, in 1995. After years of working on music and sorting through label contracts, Classified produced, recorded and released his ninth album, Trial & Error, and signed a nationwide distribution deal with Toronto-based, URBNET Records. Containing collaborations with up-and-coming Canadian artists like Eternia and DL Incognito, as well as Canadian rap veteran, Maestro, the album was one of the highest selling independent rap albums in Canada in 2004.
In addition to the release of Trial & Error, 2003 and 2004 were busy years for Classified. With the continuous support of VideoFACT, he was able to release two additional music videos for the singles "Just the Way It Is" and "Unexpected". Classified also continued to master his production skills and joined forces with some of Canada's most prominent emcees, including Choclair and Maestro Fresh Wes. He also teamed up with Shady Records recording artist, Royce da 5'9" and opened for Ludacris, Snoop Dogg, Busta Rhymes, The Game, Nelly, MC Grizzly, Captain Capota, Nas, The Black Eyed Peas and Black Moon.
Eliot Paulina Sumner (born 30 July 1990 in Pisa, Tuscany, Italy), also known as Coco, is an English musician. Sumner's debut album was released under the band name I Blame Coco, a name which the artist has since abandoned. I Blame Coco's debut album, The Constant, was released in the United Kingdom on 8 November 2010. Sumner is the child of musician Sting and actress/producer Trudie Styler.
Eliot Sumner began playing music at a young age and writing songs at the age of 15. Some of their earlier demos include "I Blame Coco", "Look The Other Way", "Darkstar", "Never Be", "Voice in My Head", "Avion", and "No Smile" (A song which would later appear on their album, The Constant), many of which were imbued with a heavy reggae influence and elements of pop punk. The song "I Blame Coco", which was co-written with Mr Hudson, was released independently as a 7" single in 2007.
At the age of 17, Sumner signed a multi-record deal with Island Records. Sumner spent six months writing and recording their debut album The Constant in Sweden with one of their two producers, Klas Åhlund. According to his manager, Christian Wåhlberg, Åhlund had been keen to work with Sumner because he saw the "punk rocker" in them. The electropop sound of their debut album was influenced by Island president Darcus Beese, with Wåhlberg saying that if Eliot had signed to a different label then the music created with Åhlund would have sounded different. I Blame Coco's debut single for Island, "Caesar", featuring Robyn, was released in February 2010. Sumner released their follow-up single entitled "Self Machine" on 12 July 2010.
Private may refer to:
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Private was an experimental rocket developed by the California Institute of Technology on behalf of the United States Army. Tested in two different configurations, it provided the proof of concept that a fin-stabilised ballistic missile was technologically feasible, and led to the development of the Corporal ballistic missile.
The Private program was begun in 1944 as an outgrowth of work by the California Institute of Technology's Guggenheim Aeronautical Laboratory that had produced the first practical jet-assisted take-off (JATO) rockets. A proposal to adapt the JATO rockets for research into the development of ballistic missiles was accepted, and the first flight of the Private A rocket, developed under the direction of Tsien Hsue-shen, took place in December 1944, conducted at Camp Irwin in California.
Private A was an unguided, fin-stabilised ballistic rocket; it consisted of a JATO unit equipped with cruciform tail fins, and a set of four T22 booster rockets that were jettisoned after launch. This made Private A the first multistage rocket to be flown in the United States.
In computer science, information hiding is the principle of segregation of the design decisions in a computer program that are most likely to change, thus protecting other parts of the program from extensive modification if the design decision is changed. The protection involves providing a stable interface which protects the remainder of the program from the implementation (the details that are most likely to change).
Written another way, information hiding is the ability to prevent certain aspects of a class or software component from being accessible to its clients, using either programming language features (like private variables) or an explicit exporting policy.
The term encapsulation is often used interchangeably with information hiding. Not all agree on the distinctions between the two though; one may think of information hiding as being the principle and encapsulation being the technique. A software module hides information by encapsulating the information into a module or other construct which presents an interface.